The Escapist
"In recent years, development budgets have increased, freezing out hobbyists, and the new age of corporate gaming has emerged. This was never more apparent than at E3 2005, where big gaming companies erected quasi-corporate mini-cities, teeming with projection screens and publicists, and had the audacity to call them booths. The neon-green themed Microsoft booth had overhead traffic and felt more like a mall than a temporary trade show structure. While the fine folks at EA treated media, fans and developers to the image of various sports stars spouting company slogans on a three-hundred-and-sixty degree screen. Atari even chose to erect a full-on "exclusive" club/lounge that could rival the best nightspots in my hometown. Gaming has never been more lucrative and corporate. These days, games do not enter production unless guaranteed to sell hundreds of thousands, if not millions, of units. How do you know if a game will be that successful? One way is to look at history. This kind of logic has led to a slew of sequels, movie tie-ins and remakes. Admittedly, many of them were fun, but where does this leave those of us who seek something new?"
They have pretty decent articles about gaming and its kinda nice to read something good.
[ Escape from stuff that aint so good (crap) ]
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